You aren't designing for everyone; you’re designing for specific types of brains. We break down the 4 Bartle Player Types and show you how to satisfy every one of them in a single system.
Want to build your first game but don't know where to start? Read our step-by-step guide to video game design, from core hook to the magic of "game feel."
Learn why top game designers focus on systems rather than just "fun." Discover how to harness Cognitive Surplus to turn players into problem solvers.
Not another random generator.
This one thinks like a game designer:
• Worlds
• Gameplay verbs
• Tone & audience
• Visual direction
Here’s a sneak peek 👇
#GameDesign #WorldGenerator
Serious game design is changing how we solve problems. These games are fun but also teach important lessons. Our masterclass will show you how to make these games and use them to tackle real-world issues.
Understand the history and evolution of serious game design.
Learn the key principles for balancing fun and educational value in game design.
Discover the various applications of serious games in industries like healthcare, corporate training, and education.
Grasp the importance of playtesting and iteration in creating effective games.
In 2012 I set out to teach the secrets I had learned, of Serious Game Design. Since then thousands of students have taken my Basic Game Design Course online so far. Since I launched it 6 years ago, I have had lots of great feedback about how it helped inspire and change people's lives. This makes me so excited to announce the following news.
You aren't designing for everyone; you’re designing for specific types of brains. We break down the 4 Bartle Player Types and show you how to satisfy every one of them in a single system.
Discover what a Game Design Document (GDD) is, why it is the ultimate survival tool for indie game developers, and how it prevents project death.
Learn how to write a Game Design Document (GDD) that keeps your team aligned and your project on track. Download our free, professional GDD template inside!
Taking feedback loops to the next level. How systems self-regulate to maintain a perfect player experience.
How do AAA studios like Rockstar or Nintendo document their games compared to a solo indie dev? Learn the difference and find the right style for your project.