How games talk back to players. We analyze the "Winner Stays Winning" trap and how to use negative feedback to keep games competitive.
Your Players Need a 'Why': The Power of Layered Goals - The Game Beyond Podcast S2 E05
Your Players Need a 'Why': The Power of Layered Goals - The Game Beyond Podcast S2 E04
The Science of Flow: Why Players Quit or Stay Hooked - The Game Beyond Podcast S2 E03
The 4 Pillars of Game Anatomy - The Game Beyond Podcast S2 E02
Thinking Like a Designer - The Game Beyond Podcast Season 2 Episode 1
New Game Design Courses for Beginners - SCRATCH & TWINE
What is Skinning? Game Design Techniques
When we look at the Concentric Game Design Method taught in the Basic Game Design Course, we see clear divisions of the layers, making them interchangeable. The core elements of the concentric model are Goals, Rules (Mechanics), Declarative Layer (Narrative), and Social Layer. Many of these layers can be changed around, like a new wrapping of an onion.
What is the difference between Serious Games and Gamification?
New Game Design Masterclass
In 2012 I set out to teach the secrets I had learned, of Serious Game Design. Since then thousands of students have taken my Basic Game Design Course online so far. Since I launched it 6 years ago, I have had lots of great feedback about how it helped inspire and change people's lives. This makes me so excited to announce the following news.






How games talk back to players. We analyze the "Winner Stays Winning" trap and how to use negative feedback to keep games competitive.