The world is full of broken systems (education, health, finance) that are filled with anxiety or boredom. Game designers have the tools to fix them.
Minecraft vs. The Last of Us: Narrative or Declarative Design? - TGB Podcast S2 E9
Do you want to tell a story, or let the player build one? We compare Narrative (scripted) design with Declarative (emergent) design and show you how to choose the right path for your project.
Achiever, Explorer, Socializer, or Killer? (Bartle Player Types) - The Game Beyond Podcast S2 E08
You aren't designing for everyone; you’re designing for specific types of brains. We break down the 4 Bartle Player Types and show you how to satisfy every one of them in a single system.
Building Smart Games: Cybernetic Feedback and AI - The Game Beyond Podcast S2 E07
Taking feedback loops to the next level. How systems self-regulate to maintain a perfect player experience.
The Blue Shell Problem: How Feedback Loops Control Your Game's Pulse - The Game Beyond Podcast S2 E06
How games talk back to players. We analyze the "Winner Stays Winning" trap and how to use negative feedback to keep games competitive.
Game Rules: Designing Boundaries That Spark Creativity - The Game Beyond Podcast S2 E05
Rules aren't restrictions; they are tools. We look at "Inside-the-Box" explicit rules and the "Outside-the-Box" social norms players bring with them.
Effective Game Progression: Why "Kill 10 Rats" Actually Works - The Game Beyond Podcast S2 E04
Goals are the compass of your game. We discuss how to structure short-term vs. long-term objectives to maintain momentum.
The Science of Flow: Why Players Quit or Stay Hooked - The Game Beyond Podcast S2 E03
Ever lost track of time while playing? That's Flow. We explore the delicate balance between challenge and skill.
The 4 Pillars of Game Anatomy - The Game Beyond Podcast S2 E02
Is Minecraft a game or a toy? Understand the four essential elements every game needs: Voluntary Participation, Goals, Rules, and Feedback.
Stop Playing Games, Start Designing Systems - The Game Beyond Podcast S2 E01
Learn why top game designers focus on systems rather than just "fun." Discover how to harness Cognitive Surplus to turn players into problem solvers.
D&D Origins and "Honey I Shrunk The Kids" Video Game 🕹️🌱 The Game Beyond Podcast #008
🎧 New episode of The Game Beyond Podcast! Join Gabe Mac as he explores "Of Dice and Men" and plays the survival game Grounded by Obsidian Entertainment. 📚🎮 #GamingPodcast #TabletopGaming #GroundedGame
Essential Game Design Resources - The Game Beyond Podcast #007
Essential Tools For Game Designers
Join Gabe Mac on The Game Beyond Live as he explores some essential game design resources. Discover Itch.io, a great site for independent game designers, offering a range of free game design tools, indie games to play, game jam schedules, and a platform to publish your indie games for feedback. Gabe also reviews some student work on game mechanics, offering valuable insights into the design process. Don't miss this episode of The Game Beyond Live for expert advice on game design and development.
AI in Serious Game Design - The Game Beyond Podcast #006
AI Tools Transforming Game Design
Discover how AI is changing the game development landscape with our podcast on AI in Serious Game Design. From image AI tools to voice AI, we explore the latest tools and techniques used to create engaging, educational games. Don't miss out on the latest developments in AI and gaming!
Senet, The First Known Board Game - The Game Beyond Podcast #005
SENET, Earliest Known Boardgames
In this video, Gabe Mac takes a fascinating look at Senet, an ancient board game that dates back to 3100 BC. Used by the ancient Egyptians for centuries, Senet is a game that's steeped in history and tradition.
Disc Golf Therapy - The Game Beyond Podcast #004
Disc Golf - Game Therapy
In this episode of The Game Beyond Podcast, Gabe Mac takes a look at Disc Golf. It's history, rulesets, evolution, and how it can be used as therapy.
What is Skinning? - The Game Beyond Podcast #003
What is Skinning? How can Game Designers use this technique for Rapid Game Design?
In this episode of The Game Beyond Podcast, Gabe Mac talks about the technique used in Game Design called "Skinning". Learn about what this technique is and how it is used by Game Designers.
The Space Race and Game Goals - The Game Beyond Podcast #002
How to use Game Design to Solve your Failed New Year's Resolution
Every year on New Year's Eve, millions of people make a promise to themselves they will not keep. It's not because they are bad people, or cheaters, or have some other deep psychological traumas from childhood that keep them from achieving their New Year Goals. You may be reading this and thinking to yourself, yeah, I've been there. Well let's use Game Design to solve your problem!
Why Bowling was Illegal? The Game Beyond Podcast #001
Did you know Bowling was illegal? It also dates back to Ancient Egypt! In this podcast, we look into the History of Bowling. Welcome to The Game Beyond Podcast. We talk about Serious Game Design and Explore Case-studies and tools. Make sure to Follow!


Can you become a game designer without spending thousands on a college degree? Yes. Read our step-by-step roadmap to self-taught game design mastery in 2026.