The world is full of broken systems (education, health, finance) that are filled with anxiety or boredom. Game designers have the tools to fix them.
Minecraft vs. The Last of Us: Narrative or Declarative Design? - TGB Podcast S2 E9
Do you want to tell a story, or let the player build one? We compare Narrative (scripted) design with Declarative (emergent) design and show you how to choose the right path for your project.
Achiever, Explorer, Socializer, or Killer? (Bartle Player Types) - The Game Beyond Podcast S2 E08
You aren't designing for everyone; you’re designing for specific types of brains. We break down the 4 Bartle Player Types and show you how to satisfy every one of them in a single system.
Building Smart Games: Cybernetic Feedback and AI - The Game Beyond Podcast S2 E07
Taking feedback loops to the next level. How systems self-regulate to maintain a perfect player experience.
The Blue Shell Problem: How Feedback Loops Control Your Game's Pulse - The Game Beyond Podcast S2 E06
How games talk back to players. We analyze the "Winner Stays Winning" trap and how to use negative feedback to keep games competitive.
Game Rules: Designing Boundaries That Spark Creativity - The Game Beyond Podcast S2 E05
Rules aren't restrictions; they are tools. We look at "Inside-the-Box" explicit rules and the "Outside-the-Box" social norms players bring with them.
Effective Game Progression: Why "Kill 10 Rats" Actually Works - The Game Beyond Podcast S2 E04
Goals are the compass of your game. We discuss how to structure short-term vs. long-term objectives to maintain momentum.
The Science of Flow: Why Players Quit or Stay Hooked - The Game Beyond Podcast S2 E03
Ever lost track of time while playing? That's Flow. We explore the delicate balance between challenge and skill.
The 4 Pillars of Game Anatomy - The Game Beyond Podcast S2 E02
Is Minecraft a game or a toy? Understand the four essential elements every game needs: Voluntary Participation, Goals, Rules, and Feedback.
Stop Playing Games, Start Designing Systems - The Game Beyond Podcast S2 E01
Learn why top game designers focus on systems rather than just "fun." Discover how to harness Cognitive Surplus to turn players into problem solvers.
D&D Origins and "Honey I Shrunk The Kids" Video Game 🕹️🌱 The Game Beyond Podcast #008
🎧 New episode of The Game Beyond Podcast! Join Gabe Mac as he explores "Of Dice and Men" and plays the survival game Grounded by Obsidian Entertainment. 📚🎮 #GamingPodcast #TabletopGaming #GroundedGame


Can you become a game designer without spending thousands on a college degree? Yes. Read our step-by-step roadmap to self-taught game design mastery in 2026.