Do you want to tell a story, or let the player build one? We compare Narrative (scripted) design with Declarative (emergent) design and show you how to choose the right path for your project.
Want to see what a professional game blueprint looks like? Analyze three legendary real-world Game Design Document (GDD) examples.
How do AAA studios like Rockstar or Nintendo document their games compared to a solo indie dev? Learn the difference and find the right style for your project.
You aren't designing for everyone; you’re designing for specific types of brains. We break down the 4 Bartle Player Types and show you how to satisfy every one of them in a single system.
The world is full of broken systems (education, health, finance) that are filled with anxiety or boredom. Game designers have the tools to fix them.