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Home
Book Now
Courses
Student Login
Course Catalogue
Game Design Masterclass
Basic Game Design Course
Game Design From Scratch
Interactive Story Design with TWINE
Presentation Technique Course
Game Beyond Team Workshop
Speaker Bookings
News
Blog
Podcast
Upcoming Events
The Game Beyond Livestream
Subscribe
E-mail
News Reader
Livestreams
Podcast
Tools
Game World Generator
Character Generator
Search
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Latest News
Can Game Design FIX the Real World? - TGB Podcast S2 E10
Can Game Design FIX the Real World? - TGB Podcast S2 E10

The world is full of broken systems (education, health, finance) that are filled with anxiety or boredom. Game designers have the tools to fix them.

Minecraft vs. The Last of Us: Narrative or Declarative Design? - TGB Podcast S2 E9
Minecraft vs. The Last of Us: Narrative or Declarative Design? - TGB Podcast S2 E9

Do you want to tell a story, or let the player build one? We compare Narrative (scripted) design with Declarative (emergent) design and show you how to choose the right path for your project.

3 Real-World Game Design Document Examples to Inspire Your Next Project
3 Real-World Game Design Document Examples to Inspire Your Next Project

Want to see what a professional game blueprint looks like? Analyze three legendary real-world Game Design Document (GDD) examples.

 AAA vs. Indie Game Design Documents: What’s the Difference?
AAA vs. Indie Game Design Documents: What’s the Difference?

How do AAA studios like Rockstar or Nintendo document their games compared to a solo indie dev? Learn the difference and find the right style for your project.

Achiever, Explorer, Socializer, or Killer? (Bartle Player Types) - The Game Beyond Podcast S2 E8
Achiever, Explorer, Socializer, or Killer? (Bartle Player Types) - The Game Beyond Podcast S2 E8

You aren't designing for everyone; you’re designing for specific types of brains. We break down the 4 Bartle Player Types and show you how to satisfy every one of them in a single system.

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