Serious Game Design Masterclass Course

Are you Serious about Game Design? How do you design games to solve real-world problems?
This is a College level course in Game Design. Students follow both online lectures, with weekly live sessions with the instructor. The focus is on Serious Game Design. This course takes students through the various Game Design models, Behavioural Psychology Theory, Interface Design, and more. No programming knowledge is needed for this course.

Course Duration: 10 weeks
College Credit Equivalent: 1 credit hour
Instructor: Gabe Mac
Price: $499


Course Lecture Previews

These are some sample trainings from the course. There is over 12 hours of trainings and lectures for students to follow, spread over the course's semester. Each week, students join our Game Design Professor in Live Online sessions for material review and assignment feedback. In order to ensure course quality, student seating is limited for this course.


More About The MASTERCLASS

    • How to design a Serious Game or apply Gamification to existing systems.

    • Behavioural Psychology and Game Theory for increased engagement.

    • Interactive Interface Design adding "Juice" teaches you how to make great games.

    • Popular Game Design Methods and theories used by professionals.

    • Narrative Game Structures

    • Anyone with an interest in Game Design

    • Teachers improve your courses with Educational Game Design

    • Marketers increase customer engagement

    • Professionals who want to broaden successful skills

    • Serious Games vs Gamification

    • Mechanics, Dynamics, Aesthetics Design Method

    • Feedback, Affordance, Gamefeel

    • Game Interface, Game Platforms & Controllers

    • Internet of Things, Internet of Bodies

    • Hexad Player Types

    • Interactive Narrative Structure

    • Magic Circle

    • Game Psychology

    • Behavioural Psychology

    • No programming or previous coding knowledge needed.

    • No Graphic or Animation skills needed.

    • You will need to have an interest in Games.

    • This course has links to a variety of free online tools to improve your skills.

    • This course is best when taken with a group of friends or colleagues.

    1. Basic Game Design Review

    2. Serious Games vs. Gamification

    3. Magic Circle

    4. Mechanics, Dynamics, Aesthetics

    5. Feedback & Game Feel

    6. Game Interface

    7. Game Platforms

    8. Serious Game Player Types

    9. Interactive Storytelling

    10. Game Psychology

 
 

ABOUT YOUR INSTRUCTOR

Gabriel McIntyre, better known as Gabe Mac, is an experienced Interactive Performance, New Media and Game Design instructor, with over 20 years of teaching experience at various colleges in Europe. In the game industry, Gabe has worked on numerous projects for clients such as Guerrilla Games, Davilex, T-Mobile and Microsoft, spanning a wide range of game genres including interactive board games, mobile games, platform games, flash mobs, and alternate reality games.

Gabe is a renowned speaker and has given keynote speeches on innovation, marketing, digital trends, and gamification at conferences worldwide, including DLD (Munich), SIME (Vienna), Picnic (Amsterdam), Le Web (Paris), DMEXCO (Berlin), Webcom (Montreal), La Red Innova (Madrid), and The Monaco Media Forum (Monaco). He has also been interviewed by prestigious publications such as Forbes Magazine, The Wall Street Journal, BBC and The Telegraaf, for his insights on new media trends.

Gabe was previously the Head of Innovation at Indie Amsterdam, where his campaigns won several digital and advertising awards. Early in his career, he became known in Europe as a Viral Video and New Media specialist for his innovative work on video blog projects such as Xolo.tv and Mobuzz.tv.

Currently, Gabe is travelling the world with Little Lebowski, teaching organizations, governments, students, and artists how to change the world through serious game design. His extensive experience in the game industry and expertise in new media make him a valuable asset to any project he is involved in.


Gabe is fast. He knows stuff you need to know. When you are around Gabe you will learn things. And he’s great to drink a beer with, once in a while.
— Mathijs Konings, Co owner / Producer at Monobanda
The audience resonated particularly well with the lecture by Gabe Mac about game design. He explained with an interactive presentation elements such as how emotional learning about games can work in marketing. “For the first time it has been a good experience,” said Laura Sadau and Keith Wischermann, student of the Hamburg Brand Academy. Gabe Mac’s lecture was “exotic and something else.”
— Onetoone.de